TECHNOLOGY CURRICULA + IDEAS  

INTERDISC Courses

 

 

JOURNALISM – THE NEW MEDIA REVOLUTION FROM

GUTTENBERG TO ZUCKERBERG

 

SENIOR SEMINAR: A LIFE THAT WORKS

 

LAW AND SOCIETY: CONSTITUTIONAL INTERPRETATION

 

CALCULUS

 

AP COMPUTER SCIENCE A

 

CHEMISTRY

 

MUSIC TECHNOLOGY

 

THEATER PRODUCTION AND DESIGN

PROPOSED STEAM Courses

 

 

GAME DESIGN

dramatic narrative and character development, visual and sound synthesis, special effects and performance capture, programming and engine development, interface and interaction architecture development, game assessment and redesign

 

ANIMATION + SPECIAL EFFECTS

interconnected components of performance capture, rendering, 3D and 2D animation, and special effects (applications of digital animation in different games, interactive environments to integrate narrative and sound into digital animation projects

 

INTRO TO COMPUTING FOR CREATIVE PRACTICE

introduction to fundamental computing principles and programming techniques for creative cultural practices, with special consideration to applications in music, design and the visual arts. Intended for students with little to no prior programming experience, the course develops skills and understanding of text-based programming in a procedural style

 

INTRODUCTION TO MEDIA SYNTHESIS AND ANALYSIS

an introduction to basic principles for the creation of digitally mediated content. The course is aimed towards students from science and engineering disciplines who have limited exposure to content analysis and authoring

 

SOUND DESIGN

explore the processes and products of digital sound and music (key component areas: principles of computer music, hybrid instrument building, concepts in sound design); create experimental music or explore new, technology-enabled, applications and markets for sound design, music creation, and performance