TECHNOLOGY CURRICULA + IDEAS
INTERDISC Courses
JOURNALISM – THE NEW MEDIA REVOLUTION FROM
GUTTENBERG TO ZUCKERBERG
SENIOR SEMINAR: A LIFE THAT WORKS
LAW AND SOCIETY: CONSTITUTIONAL INTERPRETATION
CALCULUS
AP COMPUTER SCIENCE A
CHEMISTRY
MUSIC TECHNOLOGY
THEATER PRODUCTION AND DESIGN
PROPOSED STEAM Courses
GAME DESIGN
dramatic narrative and character development, visual and sound synthesis, special effects and performance capture, programming and engine development, interface and interaction architecture development, game assessment and redesign
ANIMATION + SPECIAL EFFECTS
interconnected components of performance capture, rendering, 3D and 2D animation, and special effects (applications of digital animation in different games, interactive environments to integrate narrative and sound into digital animation projects
INTRO TO COMPUTING FOR CREATIVE PRACTICE
introduction to fundamental computing principles and programming techniques for creative cultural practices, with special consideration to applications in music, design and the visual arts. Intended for students with little to no prior programming experience, the course develops skills and understanding of text-based programming in a procedural style
INTRODUCTION TO MEDIA SYNTHESIS AND ANALYSIS
an introduction to basic principles for the creation of digitally mediated content. The course is aimed towards students from science and engineering disciplines who have limited exposure to content analysis and authoring
SOUND DESIGN
explore the processes and products of digital sound and music (key component areas: principles of computer music, hybrid instrument building, concepts in sound design); create experimental music or explore new, technology-enabled, applications and markets for sound design, music creation, and performance